Electronic Arts kills nonexistent outsourcing project
Paul Boutin · 11/19/08 02:40PMNo one knew exactly what the Blueprint division of videogame maker Electronic Arts was up to. Officially, it didn't exist. Now, it officially hasn't been shut down, but there's no one working on it. An ex-employee who blabbed to Variety tried to explain: Blueprint's dozen or so staff were charged with creating a way for EA to reliably develop games without hiring onsite, full-time employees. Now more than ever, you'd think that's a businessworthy project. Instead, Blueprint seems to have confirmed there's no substitute for a building full of crazed code monkeys with all the hardware and free snacks they need to crank out Madden NFL 09.